﻿
using System.Drawing;
namespace Minecraft_2D.Blocks
{
    class Plank : Bloc
    {
        #region Attributs
        #endregion

        #region Constructeur
        public Plank(int percent)
            : base("Plank", Properties.Resources.Plank, true, percent)
        {
        }
        #endregion

        #region Proprietes
        #endregion

        #region Methodes
        public override TypeBloc OnNew(Block bloc)
        {
            return TypeBloc.Plank;
        }
        #endregion
    }
}
